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A UI Flowchart of the menus in Dragon Age: Inquisition.
Part of an exam in System Design.
Click to see enlarged document.
System design state flowchart for NPC's in a stealth/mystery game.
Part of a System Design Document for a game currently in production, click on picture to read the SDD.
Project: Detective Bull and the Sand House Train
Currently in production.
1/3 of a GANTT-chart for a 60-people production.
Click to see the entire chart.
Project: The Janitor's Tale (Pre-prod assignment, not in production as for now)
Scene set up using sequencer in Unreal Engine 5, inspired by "The Little Match Girl".
Logo and Cover Art for the game "MIST: Below"
Concept for simplistic art style and NPC demonstration in "Detective Bull and the Sand House Train".
Quick sketch for a short level in "Flightless", currently in production.
Map for a level in "Janitor's Tale". Part of an LDD for a Level Design exam.
Click picture to read the LDD.
Lowpoly character model in Blender for "Edvard paints the world". Rigged in Blender, animated with Mixamo.
Quick building blockout from reference using Blender
Quick blockouts in Unreal Engine, only using shapes and modeling tool in Unreal Engine 5.